Woodworking Plans

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  • 13 Disarming Traps
  • 14 See also
  • Video[edit the 1 last update 2020/05/28 ]]

    Overview[edit]

    Traps are devices designed to trap or damage entities, also known as "" Traps are often made up of 3 components: A lure, a trigger, and the damage source. In a simple landmine, the lure could be a base behind the landmine, the trigger a pressure plate, the trap TNT. Not all traps have a lure, they may rely on chance or something else to lure the target.

    Explosive traps[edit]

    The traps here primarily use TNT to cause harm to the target. When testing explosive traps it may be a good idea to use a different block such as the redstone lamp, which like TNT, is triggered by redstone but it is less likely to accidentally blow up prematurely.

    The landmine[edit]

    Woodworking Planshow to Woodworking Plans for
    A simple landmine

    The landmine by itself is very inefficient and non-lethal. It damages the landscape for 1 last update 2020/05/28 and deals little if any damage to players. To make it more efficient, there are many variations players can use: The landmine by itself is very inefficient and non-lethal. It damages the landscape and deals little if any damage to players. To make it more efficient, there are many variations players can use:

    • If you want to protect the landscape, you can place 2 water sources at the bottom of the hole. Place a half slab at the bottom as sand/ gravel may quench the water source. This method will reduce the dealt damage, however.
    • This is well disguised next to a door; the player may think it is to open the door.
    • By digging a pit underneath it, the player might fall into it.
    • Try to camouflage the landmine by making it less noticeable, e.g. grow tall grass around it.
    • Concrete powder cannot be used in this design, the concrete powder will harden into concrete upon contacting water and quench the water source.

    Instant landmine[edit][edit]

    the 1 last update 2020/05/28
    Woodworking Planshow to Woodworking Plans for
    the 1 last update 2020/05/28
    Woodworking Planshow to Woodworking Plans for Side view

    If you are getting frustrated of wasted TNT because people run away from your landmine filled with tons of TNT, you should build a landmine that explodes instantly.

    1. Dig a 3x3x3 hole in the ground, jump in, and stand on a corner.
    2. On center, place a block of dirt and a rail on top of it.
    3. On the rail, place a minecart with TNT. Be careful not to push it.
    4. Destroy the block under the rail to derail the minecart. The minecart will fall one block lower, this won''t cover it completely.

      Woodworking Planshow to Woodworking Plans for The hidden the 1 last update 2020/05/28 houseThe hidden house[edit]

      Woodworking Planshow to Woodworking Plans for

      This trap is the opposite of a TNT door trap: The TNT is obvious, while the house is hidden. Make a field of TNT extending about 5 blocks into the ground. Place signs all over the field saying: "" It lures people in twice: the TNT danger, and the hidden house challenge. The problem is that there is no house! Beneath the field are pressure plates which ignite the TNT, leaving no time to escape, as you are in a field of TNT 5 blocks under.

      TNT Floor House[edit][edit]

      Blow up a fake the 1 last update 2020/05/28 base and kill assailants attacking you! (this can also be used for demolition) Blow up a fake base and kill assailants attacking you! (this can also be used for demolition)

      1. Make a house and make the floor with TNT
      2. Put an iron door and a pressure plate with the house, and cover the TNT
      3. Redirect the power from the plate to the TNT.

      If an enemy mob or player steps on the pressure plate (griefers included), they would be rocketed to space!

      Explosive house[edit]

      Griefers love blowing and burning people''elevator'' text something like a floor countdown like "", "", "", etc. so players are more likely to fall for the trap. If they want, you can place hoppers and with chests so you can gather the loot from the victims, but if they really want the drops, they will need a secret passage to the bottom of the pit for collection.

      Floating sand pitfall[edit]

      Woodworking Planshow to Woodworking Plans for
      Floating sand pitfall. Replace vines with double tall plant.

      1. Dig a 3-block deep hole of any size. The bottom should be made out of dirt. If not, replace the floor with dirt.

      Woodworking Planshow to Woodworking Plans for 2. Place double tall plants inside the whole pit

      3. Put sand on top.

      4. Break the double tall plants. Then, dig a pit.

      Woodworking Planshow to Woodworking Plans for 5. Break the double plant, and done. You got a floating sand pitfall.

      When the target triggers a block update (by breaking the sand or by other means) they will fall into the pit below.

      False-floor trap[editWoodworking Planshow to Woodworking Plans for ]

      A false-floor trap is a variation of a pitfall trap. It works by creating a concealed safe route through the pitfall (which is usually very big) to allow authorized players to pass, while catching unauthorized players or mobs and killing them. It generally works best when there is no way around, forcing the player to pass through the trap.

      1. Dig a pit. The deeper and longer the better.
      2. Place TNT to build a bridge across the pit. It should be at least 2 blocks wide, preferably more as someone could cheat otherwise.
      3. Replace some of the TNT with torches. Read the next step to understand which ones to replace.
      4. On top of the torches, place sand or gravel. Try to get across the bridge now by only stepping on the sand. Make sure you can do it, because it will be even harder at the end as you must stay off the edges of the sand.
      5. Once you have picked a satisfactory path, cover up the TNT with the same blocks as before.
      6. Place pressure plates over all the sand/gravel.

      If anyone steps on one of the pressure plates with TNT under it, the TNT will explode causing the whole bridge to collapse! Note: You will need to have something under the TNT, perhaps more TNT or something easily for 1 last update 2020/05/28 destructible to make sure the TNT doesn''t die, but will turn into drowned instead. If anyone steps on one of the pressure plates with TNT under it, the TNT will explode causing the whole bridge to collapse! Note: You will need to have something under the TNT, perhaps more TNT or something easily destructible to make sure the TNT doesn''t die, but will turn into drowned instead.

      Whirlpool trap for 1 last update 2020/05/28 [[edit]

      Through clever use of magma blocks, you can pull the target down into water. It should be noted that it''t escape and die) and open them, then put a pufferfish in each one. Fill the pit with water, and add an open trapdoor in the hole, which mob AI sees as a solid block. The magma pulls it down and causes fire damage, while the pufferfish poison and damage the mob (with their spines).

      Note: This could be disguised as an elevator to a secret by putting the magma further down.

      Resource requirements: 1 magma block, 4 buckets of pufferfish, 4 trapdoors (any), and 2 water buckets.

      Lava traps[edit]

      Lava traps usually use lava to burn the target, or distract them for an easier kill. Note that most of these traps will destroy the loot.

      Woodworking Planshow to Woodworking Plans for Lava staircase trap[edit for 1 last update 2020/05/28 ]]

      Woodworking Planshow to Woodworking Plans for
      A lava staircase trap

      This trap can be handy for players who want to deal with assailants. The player should lure the target into the staircase for this trap to be most effective.

      1. Dig a standard staircase down a ways. The tighter the space available the better.
      2. After a certain distance, plate a stone pressure plate in the staircase. It''t be scared to alter elements of it, especially concerning the direction (descending or ascending), who steps on the trap (you or assailant) and more.

        Woodworking Planshow to Woodworking Plans for Chest lava trap[edit]

        Woodworking Planshow to Woodworking Plans for Woodworking Planshow to Woodworking Plans for
        Woodworking Planshow to Woodworking Plans for
        the 1 last update 2020/05/28
        Woodworking Planshow to Woodworking Plans for
        for 1 last update 2020/05/28 for 1 last update 2020/05/28
        Woodworking Planshow to Woodworking Plans for
        Woodworking Planshow to Woodworking Plans for
        for 1 last update 2020/05/28
        the 1 last update 2020/05/28
        Chest trap
        1. Build 2 rows of sticky pistons such that are facing each other and the rows are 4 blocks apart.
        2. Attach solid blocks to the rows of sticky pistons.
        3. Link the rows of pistons to redstone torches.
        4. Attach the trapped chest to the redstone torches.
        5. Dig a hole below the sticky pistons and fill it with lava.
        6. Decorate the area around the trapped chest to attract players!

        Lava pit[edit]

        1. Make a 3x3 pit at least 4 blocks deep.
        2. Place lava at the top, ladders in the middle, and water at the bottom.
        3. If you get mobs to go into the trap, they will burn in the lava and their drops should go into the water.

        Lava door[edit]

        Make a house, and right inside the front door make a pit with lava. Most players will likely notice the trap and avoid it, so it works only on really careless players.

        Trapdoor lava pit[edit][edit]

        If the target should wander onto the pressure plate, good luck getting off!

        An example of a lava pit.

        Lava filler[edit]

        1. Make a stone room.
        2. Place a pressure plate in the room.
        3. Connect the plate to a dispenser with lava in it on the ceiling.

        Capture traps[edit]

        These traps don''t flowing along the top.

      Slime the 1 last update 2020/05/28 trapSlime trap[edit]

      This simple trap targets slimes.

      1. Dig a 4x4 hole three blocks deep.
      2. Fill the bottom layer with water, so that it is all still water on the bottom.

      When a slime of any size wanders around, it may fall into the hole. Since slimes cannot jump in water, it will not be able to escape. You can come by later and kill all the slimes. If you are not interested in the drops, just leave them into lower slime population. This trap is best on superflat survival worlds where slimes spawn frequently. In that case, water can be obtained in villages.

      Repeater one way [verify][edit]

      If a redstone repeater is in a 2 block high space, like a tunnel, you will crouch automatically as you walk over it. However, you will not crouch if the repeater is blocking the entrance of a tunnel. However, redstone repeaters are broken instantly when mined, making this trap effortless to escape.

      Piston traps[edit]

      These traps use pistons to harm the target.

      Crushing trap[edit][edit]

      Woodworking Planshow to Woodworking Plans for
      A piston suffocation trap

      This is ideal at the end of a water flow mob grinder as it minimizes drop losses. The design can be expanded to make for 1 last update 2020/05/28 a long row. This is ideal at the end of a water flow mob grinder as it minimizes drop losses. The design can be expanded to make a long row.

      Woodworking Planshow to Woodworking Plans for Hay trap[edit]

      Woodworking Planshow to Woodworking Plans for
      for 1 last update 2020/05/28
      for 1 last update 2020/05/28

      Connect two sticky pistons to a clock circuit so that they rapidly push a hay bale back and forth. If done correctly a player fallen into this trap will be unable to get out. Hay bale was chosen because tools do not affect the breaking speed, even with enchantments. In the upcoming 1.16 update, Hoes will be able to break Hay Bales at a faster speed.

      Cake trap the 1 last update 2020/05/28 [[editWoodworking Planshow to Woodworking Plans for the 1 last update 2020/05/28 ]]

      1. Dig down two blocks in a flat area and put a piston at the bottom.
      2. Dig down two blocks around the piston and put redstone dust at the bottom.
      3. Dig down two blocks around the redstone and put pistons at the bottom.
      4. Cover everything up with the block(s) of your choice.
      5. Place pressure plates in a ring around the center block, above the redstone.
      6. Put a cake on top of the center piston.
      7. Above the outer ring of pistons, place blocks in the air so there is room to walk under if the pistons are retracted.

      If the target moves too near to the cake, the pistons will trap for 1 last update 2020/05/28 them and destroy the cake. If the target moves too near to the cake, the pistons will trap them and destroy the cake.

      Manual traps[edit]

      These traps require the player to manually trigger the trap, or perhaps even be the trap.

      Grave digging[editWoodworking Planshow to Woodworking Plans for ]

      Woodworking Planshow to Woodworking Plans for Ask someone if they could dig down at a spot, perhaps because you lost diamonds there. When they get far enough, cover them with sand or gravel. You can also use lava for a more dramatic death, however, this will destroy their drops as well. This will probably only work on inexperienced players.

      Facebreaker trap[edit][edit]

      1. Make a tower that is at least three blocks high so it will be seen from a distance. This will work best when built in a flat area such as plains or desert. The tower will act as a bait for this trap.
      2. Around the tower, dig a pit at least three blocks deep. If you want this trap to be fully automatic, dig the pit at least 30 blocks deep.
      3. When the target falls in the pit, drop gravel on the target. If you dug the pit at least 30 blocks deep, this isn''s head, thus trapping or killing him. Hence the name facebreaker. Make sure not to take too long or else the target may escape jumping off the gravel or placing blocks.

        Ore tower[edit]

        for 1 last update 2020/05/28
        Woodworking Planshow to Woodworking Plans for
        for 1 last update 2020/05/28 Woodworking Planshow to Woodworking Plans for
        for 1 last update 2020/05/28
        for 1 last update 2020/05/28
        For a fully automated version, replace the top TNT with an observer.
        1. Make a tall watchtower.
        2. At the top out of sight, put a bunch of TNT.
        3. Make a vertical redstone path to the TNT with a lever to activate it.
        4. Put a lure at the top, and ask someone to go get it. When they get to the top, pull the lever.

        Other traps[edit]

        The traps here the 1 last update 2020/05/28 do not yet fit into any of the other categories. The traps here do not yet fit into any of the other categories.

        Spike trap[edit]

        The spike trap.

        Woodworking Planshow to Woodworking Plans for Materials: a dispenser, a pressure plate and any type of arrows.

        1. Dig a 1x1x1 hole.
        2. Place a dispenser facing up in the hole and fill it with arrows.
        3. Place a stone pressure plate on top of the dispenser.
        4. If the target steps onto the pressure plate, they will get shot by an arrow.

        This trap is not lethal, except to players or mobs with very low health. It could be made to be more of an annoyance if you replace the arrows with tipped arrows with potions such as Slowness, Poison, Weakness, or even fire charge to inflict fire damage.

        Woodworking Planshow to Woodworking Plans for Slow monologue trap[edit]

        Woodworking Planshow to Woodworking Plans for
        The slow monologue trap.

        Use shears to collect spider webs. Then dig a 3 block deep hole placing lava at the bottom and cobwebs on the top layer. Anyone not watching their step could get caught in the web and slowly fall to their death, allowing you to get a few dramatic words in as they die.

        Woodworking Planshow to Woodworking Plans for Falling minecart [verify][edit]

        There is a way to '' fall damage in a minecart and later have someone take that damage even though they don''t figure out the trap soon enough, they will eventually die or lose a lot the 1 last update 2020/05/28 of health from fire damage. There is a way to '' fall damage in a minecart and later have someone take that damage even though they don''t figure out the trap soon enough, they will eventually die or lose a lot of health from fire damage.

        One alternative is to make the entrance to the Magma Room two iron doors with pressure plates on the outside but not on the inside, potentially trapping the target inside to burn.

        Woodworking Planshow to Woodworking Plans for This trap could also be a potential mob farm. When the mob is killed by the fire damage, you can enter the room, most likely by a secret entrance, and by sneaking or wearing Frost Walker boots, claim the mob loot and go back out without taking any damage at all.

        Note: This trap will not work on all types of Nether mobs, as they are immune to all kinds of fire damage.

        Anvil trap[edit]

        1. Place two iron doors sideways with redstone torches under them so they stay shut.
        2. Set up two pressure plates in front of the doors. The plates shouldn''t open and while they are confused the anvils will fall on them. They will either be killed or if the anvils don''t look up.

          Command for 1 last update 2020/05/28 mineCommand mineWoodworking Planshow to Woodworking Plans for [edit for 1 last update 2020/05/28 ]]

          Woodworking Planshow to Woodworking Plans for for 1 last update 2020/05/28
          Woodworking Planshow to Woodworking Plans for
          Woodworking Planshow to Woodworking Plans for
          the 1 last update 2020/05/28
          Command mine.

          Sick of rebuilding land mines that don''/kill @e[distance=..3]''t need a pressure plate.

          Arrow trap for 1 last update 2020/05/28 [[edit]

          for 1 last update 2020/05/28
          the 1 last update 2020/05/28
          Woodworking Planshow to Woodworking Plans for A simple arrow dispenser

          By connecting this to a trigger, you can rapidly fire arrows at the target. It is recommended to place this trap in a 1-wide 2 tall tunnel so there is less room to run. You can either place this in the side of the tunnel or shooting down the tunnel. Some variations:

          • Place lava in front of the dispenser to catch the target on fire.
          • You can adjust the repeater, which will change the speed. You can also completely change the clock if you don''t be fatal. This trap works only on mobs and not on players, because players can disarm it quickly with just a water bucket. For added effect, place cobwebs on top of the plants, and if you are using wither roses, plant them on soul sand. This way, the mobs have to spend more time inside the trap, making it more fatal.

            Fake BaseWoodworking Planshow to Woodworking Plans for [edit the 1 last update 2020/05/28 ]]

            1. Build a really high staircase up into the sky. The longer you build, the higher it is, the better.

            2. Make a hole into the staircase

            3. You can even make yourself look like a noob, which will also the 1 last update 2020/05/28 give you advantage. When someone notices and walks up, due to the player''t look carefully. 3. You can even make yourself look like a noob, which will also give you advantage. When someone notices and walks up, due to the player''t look carefully.

            Woodworking Planshow to Woodworking Plans for Fake Base 2[edit]

            1. Build a water elevator ( using soul sand and water )

            2. At the top of the elevator, start building a fake base. Do not use any valuable material because unlike last trap, it will be destroyed completely ( unless you want to )

            3. In the fake base, connect two trip wire hooks together with string right in the top of the elevator. Using redstone dust to lead around the base from the tripwire, then filling it with TNT.

            Woodworking Planshow to Woodworking Plans for 4. If someone notice a base with a water elevator, they will sometimes attempt trying to go up. After they discovered the TNT behind those walls, they are likely to be gone.


            "" (By Entman)[edit]

            1: Make a somewhat small, square-ish room with a one way door and 2 block thick walls

            2: Make 1x1x1 holes in the walls*

            3: Add trapdoors on each hole. Make sure that when closed they''s compatable with step 6**

            6: Fill each hole with a pufferfish.

            7: Make it look attractive to go into!

            8: It''re trapped!

            11: Pufferfish swim out of the holes, into the air

            12: The pufferfish, when out of water, stay fully inflated and bounce around the room (Big spiky balls!!!)


            *If you use dispensers and repeaters (See below), you could put the holes 2 or 3 blocks apart so that the water doesn''d also make the holes look ""

            **You could probably use some hoppers attached to dispensers and fill the hoppers with buckets of pufferfish. Then, invert power to the dispenser. This makes it a renewable trap!

            **You could make the dispenser fire twice (fire again after the pufferfish leaves)

            Triggers[edit]

            The traps here are most notable for their trigger and can be connected to many different mechanisms of harm.

            Trapped ore[edit]

            Woodworking Planshow to Woodworking Plans for
            Trapped ore. Replace the cobblestone with ore.

            When someone mines the ore the TNT will explode! Be sure to place the torches before the TNT and to not place any TNT next to a lit torch.

            Woodworking Planshow to Woodworking Plans for Trapped ore 2[editWoodworking Planshow to Woodworking Plans for ]

            Use a piston to push a TNT next to a redstone torch when a block is mined. The advantage of this method is that the trapped block does not need have wires right next to it and that it can cover a wider area.

            YouTube Video ( view on YouTube)
             

            Redstone mine[edit the 1 last update 2020/05/28 ]]

            Woodworking Planshow to Woodworking Plans for the 1 last update 2020/05/28
            The redstone mine. Replace the glowstone with redstone ore.

            Woodworking Planshow to Woodworking Plans for Instead of a daylight sensor, you can also use an observer. This trap is good because it is very hard to detect. If you build this above ground, it may seem somewhat out of place, so you should cover the redstone ore with carpet or build it underground. When the target walks on the redstone, it will light up triggering the TNT.

            Furnace trap[edit]

            The furnace trap

            Normally people would expect only chests to explode, so this trigger will surprise them as soon as they loot your furnace. You can replace the furnace with any other container for the same effect.

            1. Fill a furnace with coal, iron or food.
            2. Put a comparator leading away from the furnace. It should turn on.
            3. Place a block in front of the comparator.
            4. Place a redstone torch on the block, it should turn off.
            5. Create a redstone line from the torch to TNT.

            If a griefer loots the furnace the comparator will deactivate and the torch will turn on, blowing the victim to bits!

            SCR trapWoodworking Planshow to Woodworking Plans for [edit]

            the 1 last update 2020/05/28
            for 1 last update 2020/05/28
            the 1 last update 2020/05/28
            the 1 last update 2020/05/28
            The SCR trap

            This trigger detects when a redstone circuit is broken, such as when a griefer is destroying your house.

            1. Create an SCR.
            2. Make a line of redstone dust from it to the wall of a room.
            3. On the other side of the wall from the redstone, put a redstone torch, which should turn off.
            4. Pack the other side of the wall full of TNT, and make sure at least one block of that TNT is touching the torch from the side or top.

            If a griefer walks up to your house, they may destroy the SCR, turning on the torch and igniting the TNT.

            Woodworking Planshow to Woodworking Plans for Minecart mine[edit]

            Woodworking Planshow to Woodworking Plans for
            Woodworking Planshow to Woodworking Plans for
            for 1 last update 2020/05/28
            for 1 last update 2020/05/28
            Woodworking Planshow to Woodworking Plans for
            A basic minecart trap

            When the target rides the minecart, they will trigger the TNT and get blown up. It might help to disguise the detector as doing something else, like switching tracks, opening a door, etc.

            Wrong lever[editWoodworking Planshow to Woodworking Plans for ]

            Place several levers on a wall and put TNT behind it. Place a sign saying something along the lines of, "" "" or "" Eventually a player with too much curiosity will come along and pull a lever.

            Exploding bed[edit]

            Connect a bed next to a BUD, the BUD to some TNT, and cover the whole thing in cobblestone. Then just wait for the player to sleep in it and get blasted sky-high.

            Woodworking Planshow to Woodworking Plans for Invisible tripwire [verify]Woodworking Planshow to Woodworking Plans for for 1 last update 2020/05/28 [[edit for 1 last update 2020/05/28 ]]

            for 1 last update 2020/05/28
            for 1 last update 2020/05/28
            You will probably want to put the hooks the other way as they can be seen.

            Woodworking Planshow to Woodworking Plans for This trap relies on the fact that like end portal, string is invisible from the bottom. Make a room or hallway at least 3 blocks high, and put tripwire in a layer on the third layer up. If the victim jumps, they will trigger the trap. However, if the victim sees the tripwire hooks they will probably mine the block so they don''t have patience.

            YouTube Video ( view on YouTube)
             

            Proximity detector[edit][edit]

            A proximity trap is a player detector paired with an output.

            YouTube Video ( view on YouTube)
             

            Woodworking Planshow to Woodworking Plans for LuresWoodworking Planshow to Woodworking Plans for [edit]

            These traps''accidentally given away directions''t press this button[edit]

            In this design, the player walks into a large base in a cave, only containing a button. When they press it, they will hear burning noises, and they will eventually be suffocated to death by falling sand.

            To make this trap, you start by hollowing out a large area. Then you go behind the scenes and put down as much redstone repeaters in a straight line behind it as you want. The more redstone, the more delay before the player is suffocated. Put a dispenser full of fire charges facing the opposite direction of the button, then some wool going upwards. Wool burns extremely quickly, so they will suffocate fast. This pillar will be used as a '' of sorts. Make it so that the fuse touches the roof, which should comprise of wood or another flammable material. Hollow out a space above the ceiling and fill it with sand.

            When someone walks in, they will be drawn to the button and probably press it, especially if you leave a sign next to it falsely saying that it will give the player diamonds. The wool will burn up, causing the wood to burn, which will then cause the sand to fall. It will probably first knock out the button, and then begin dropping all around the player until they''t try to trip the trap and run away. Unless you have a really safe way of doing this, the trap is probably designed to prevent you from doing this.

          • Watch out for observers. These can be placed inside walls and under pressure plates as a fail safe.
          • Don''t do much damage. If you have a water bucket, it may be helpful to use it if you think everything is about to blow up.
          • Try to always check for traps. If you see a pressure plate next to an iron door, check for observers below the plate, and break the door and plate, and go in. Another problem is underground traps. For ore traps, check for observers again, break them, and then mine the ore.

          See also[edit]